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Sacrifice everything to appease the Outsiders, and gain previously unheard of things.

Transcendence is basically a super-Ascension; but in addition to sacrificing your Gold Gold, Hero levels, Relics, and zone progress, you also sacrifice Ancients, Hero Souls, and Gilds (except gilds purchased with Ruby Rubies which you'll gradually earn back). In exchange, you receive AncientSoul Ancient Souls (which is based on the total amount of HeroSoul Hero Souls sacrificed) and Transcendent Power. Transcendence becomes available after defeating Woodchip, the Rodent (boss of zone 300).

You can choose to respec when you transcend: simply tick the "Respec on Transcension" when you transcend. Unlike Hero Souls, all Ancient Souls are earned back when respeccing. It is always recommended to Respec on Transcension. This makes it easier to level Outsiders, and fix mistakes.

Mercenaries will be locked immediately post-transcendence, but will be kept in store "as-is" and unlock at the normal time (level 139 or after one Ascension) and remain just as they were when you left them. On mobile, however, Mercenaries will still be available post-trancendence. Purchased gilds are only temporarily lost: you regain 5% of them every time you earn a gild normally.

Transcendence does not replace Ascension: each Transcendence cycle is worth and will require several Ascension cycles, increasing as your Transcendence rewards do.

Outsiders[]

Main Article: Outsiders
Name Bonus Cost per level Cumulative Bonus Max level
Xyliqil Improved Idle bonuses Level+1 AS (1.5Level-1) × 100% None
Chor'gorloth Reduce ancient costs Level+1 AS (1-0.95Level) × 100% 1,000M
Phandoryss Increase DPS 1 AS Level × 100% None
Ponyboy More primal hero souls Level+1 AS Level2 × 1000% None
Borb Improved Kumawakamaru Level+1 AS Level × 12.5% None
Rhageist Improved Atman Level+1 AS Level × 25% None
K'Ariqua Improved Bubos Level+1 AS Level × 50% None
Orphalas Improved Chronos Level+1 AS Level × 75% None
Sen-Akhan Improved Dora Level+1 AS Level × 100% None

Transcendent Power[]

Transcendent Power increases the HeroSoul Hero Souls dropped by Primal Bosses. Each Ancient Soul earned is worth a tiny bit of Transcendent Power.

This indicates that the maximum transcendent power is 25%.

Here is a table for how much Transcendent Power you will have from x Ancient Souls:

AS TP AS TP AS TP AS TP AS TP
1 2.0069% 10 2.0689% 100 2.6798% 1000 7.9612% 10000 23.855%
2 2.0138% 20 2.1376% 200 3.3394% 2000 12.377% 20000 24.942%
3 2.0207% 30 2.2061% 300 3.9796% 3000 15.649% 30000 24.997%
4 2.0276% 40 2.2744% 400 4.6008% 4000 18.073% 40000 24.999%
5 2.0345% 50 2.3424% 500 5.2037% 5000 19.868% 50000 24.999%
6 2.0414% 60 2.4103% 600 5.7888% 6000 21.198% 60000 24.999%
7 2.0482% 70 2.4780% 700 6.3566% 7000 22.184% 70000 24.999%
8 2.0551% 80 2.5454% 800 6.9076% 8000 22.913% 80000 24.999%
9 2.0620% 90 2.6127% 900 7.4423% 9000 23.454% 90000 24.999%

Every point in Transcendent Power gives a bonus to the number of HeroSoul Hero Souls dropped, beginning with level 105, for which the boss gives 20 (× Ponyboy effect × TP%) extra HeroSoul Hero Souls if it is Primal. For every subsequent boss, this value is multiplied by TP. This gives the formula:

Strategy[]

  • Outsiders should be leveled accordingly to the outsider calculator. Note: Orphalas is a bad outsider and should be disabled in the settings.
  • Transcend after 3-4 ascensions that gain new  Ancient Souls.
  • Once you've reached to peak of your Transcendent Power it is recommended to Transcend as soon as start consistently encountering 3 or more Monsters per zone.

Other Changes[]

Immortal Damage[]

While HeroSoul Hero Souls count is reset — and with it the player's HeroSoul Hero Souls reward cap from defeating an Immortal — Immortal damage isn't reset. Therefore, the player's value to their clan isn't diminished by transcending. The sole thing that happens regarding clans is the fact that the "Highest Zone Ever" value does freeze for a while, until the player once again reaches that zone. Similarly, the new Immortal damage or level does not reset upon Transcending either. All damage is retained.

Gains and Losses[]

Screen Shot 2017-01-31 at 10.43

Warning when you click Transcend.

Keep in mind what will happen after every Transcendence:

You will keep: You will gain: You will lose:

Achievements[]

Achievement Name Icon Description
Transcendent
Transcend achieve
Transcend.
A Glimpse Outside
AS achie
Acquire 50 Ancient Souls
Drinking Deep
AS achie
Acquire 100 Ancient Souls
Ancient Crusher
AS achie
Acquire 200 Ancient Souls
Traitor
AS achie

Acquire 500 Ancient Souls

Host of the Gate
AS achie
Acquire 1000 Ancient Souls
Herald to the Void
AS achie
Acquire 10000 Ancient Souls
Complicit to Ruin
AS achie
Acquire 100000 Ancient Souls
Transcendent Zone Explorer
4kTrans achie
Beat Zone 4,000 after transcending
Transcendent Zone Warrior
4kTrans achie
Beat Zone 5,000 after transcending
Transcendent Zone Crusher
Zone 7500 achieve
Beat Zone 7,500 after transcending
Transcendent Zone Connoisseur
Zone 7500 achieve
Beat Zone 10,000 after transcending
Transcendent Zone Annihilator
Zone 15000 achieve
Beat Zone 15,000 after transcending
Transcendent Zone Devourer
Zone 15000 achieve
Beat Zone 20,000 after transcending
Transcendent Zone Conqueror
30kTrans achie
Beat Zone 30,000 after transcending
Transcendent Zone Vanquisher
30kTrans achie
Beat Zone 100,000 after transcending
Transcendent Zoneist
30kTrans achie
Beat Zone 250,000 after transcending
Point of No Return
30kTrans achie
Beat Zone 1,000,000 after transcending

Notes[]

  • Transcendence was introduced in patch 1.0.
  • During the same patch, the formula for the HP of the monsters changed. Past level 500, the HP of monsters is so high that players are encouraged to transcend for their first time, although they should have done that 200 zones ago.
  • Even if you make it past level 501 pre-transcendence, the HP of monsters rise about x1000 times that force player to transcend.
  • On Mobile version, the background of transcendence is same as the map "Astral Rift".
  • There are 9 Outsiders, that you can scroll through in the scrolling page to put your ancient souls in after transcendence.
  • Prior to patch 1.10, there was such a thing as a Primal Soul Cap. The cap was calculated by whatever 5% of the maximum Hero Souls sacrificed during Transcension. The best way to increase it was by playing more and leveling Borb.
    • It was removed in Patch 1.10 and has no replacement.
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