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Sacrifice everything to appease the Outsiders, and gain previously unheard of things.
Transcendence is basically a super-Ascension; but in addition to sacrificing your Gold, Hero levels, Relics, and zone progress, you also sacrifice Ancients, Hero Souls, and Gilds (except gilds purchased with
Rubies which you'll gradually earn back). In exchange, you receive
Ancient Souls (which is based on the total amount of
Hero Souls sacrificed) and Transcendent Power. Transcendence becomes available after defeating Woodchip, the Rodent (boss of zone 300).
You can choose to respec when you transcend: simply tick the "Respec on Transcension" when you transcend. Unlike Hero Souls, all Ancient Souls are earned back when respeccing.
Mercenaries will be locked immediately post-transcendence, but will be kept in store "as-is" and unlock at the normal time (level 139 or after one Ascension) and remain just as they were when you left them. On mobile, however, Mercenaries will still be available post-trancendence. Purchased gilds are only temporarily lost: you regain 5% of them every time you earn a gild normally.
Transcendence does not replace Ascension: each Transcendence cycle is worth and will require several Ascension cycles, increasing as your Transcendence rewards do.
Contents
Outsiders
- Main Article: Outsiders
Name | Bonus | Cost per level | Cumulative Bonus | Max level |
---|---|---|---|---|
Xyliqil | Improved Idle bonuses | Level+1 AS | (1.5Level-1) × 100% | None |
Chor'gorloth | Reduce ancient costs | Level+1 AS | (1-0.95Level) × 100% | 150 |
Phandoryss | Increase DPS | 1 AS | Level × 100% | None |
Ponyboy | More primal hero souls | Level+1 AS | Level2 × 1000% | None |
Borb | Improved Kumawakamaru | Level+1 AS | Level × 12.5% | None |
Rhageist | Improved Atman | Level+1 AS | Level × 25% | None |
K'Ariqua | Improved Bubos | Level+1 AS | Level × 50% | None |
Orphalas | Improved Chronos | Level+1 AS | Level × 75% | None |
Sen-Akhan | Improved Dora | Level+1 AS | Level × 100% | None |
Transcendent Power
Transcendent Power increases the Hero Souls dropped by Primal Bosses. Each Ancient Soul earned is worth a tiny bit of Transcendent Power.
This inicates that the maximum transcendent power is 25%.
Here is a table for how much Transcendent Power you will have from x Ancient Souls:
AS | TP | AS | TP | AS | TP | AS | TP | AS | TP |
---|---|---|---|---|---|---|---|---|---|
1 | 2.0069% | 10 | 2.0689% | 100 | 2.6798% | 1000 | 7.9612% | 10000 | 23.855% |
2 | 2.0138% | 20 | 2.1376% | 200 | 3.3394% | 2000 | 12.377% | 20000 | 24.942% |
3 | 2.0207% | 30 | 2.2061% | 300 | 3.9796% | 3000 | 15.649% | 30000 | 24.997% |
4 | 2.0276% | 40 | 2.2744% | 400 | 4.6008% | 4000 | 18.073% | 40000 | 24.999% |
5 | 2.0345% | 50 | 2.3424% | 500 | 5.2037% | 5000 | 19.868% | 50000 | 24.999% |
6 | 2.0414% | 60 | 2.4103% | 600 | 5.7888% | 6000 | 21.198% | 60000 | 24.999% |
7 | 2.0482% | 70 | 2.4780% | 700 | 6.3566% | 7000 | 22.184% | 70000 | 24.999% |
8 | 2.0551% | 80 | 2.5454% | 800 | 6.9076% | 8000 | 22.913% | 80000 | 24.999% |
9 | 2.0620% | 90 | 2.6127% | 900 | 7.4423% | 9000 | 23.454% | 90000 | 24.999% |
Every point in Transcendent Power gives a bonus to the number of Hero Souls dropped, beginning with level 105, for which the boss gives 20 (× Ponyboy effect × TP%) extra
Hero Souls if it is Primal. For every subsequent boss, this value is multiplied by TP. This gives the formula:
Other Changes
Immortal Damage
While Hero Souls count is reset — and with it the player's
Hero Souls reward cap from defeating an Immortal — Immortal damage isn't reset. Therefore, the player's value to their clan isn't diminished by transcending. The sole thing that happens regarding clans is the fact that the "Highest Zone Ever" value does freeze for a while, until the player once again reaches that zone.
Gains and Losses

Warning when you click Trancend.
Keep in mind what will happen after every Transcendence:
You will keep: | You will gain: | You will lose: |
---|---|---|
|
|
Achievements
Achievement Name | Icon | Description |
---|---|---|
Transcendent | Transcend. | |
A Glimpse Outside | Acquire 50 Ancient Souls | |
Drinking Deep | Acquire 100 Ancient Souls | |
Ancient Crusher | Acquire 200 Ancient Souls | |
Traitor |
Acquire 500 Ancient Souls | |
Host of the Gate | Acquire 1000 Ancient Souls | |
Herald to the Void | Acquire 10000 Ancient Souls | |
Complicit to Ruin | Acquire 100000 Ancient Souls | |
Transcendent Zone Explorer | Beat Zone 4,000 after transcending | |
Transcendent Zone Warrior | Beat Zone 5,000 after transcending | |
Transcendent Zone Crusher | Beat Zone 7,500 after transcending | |
Transcendent Zone Connoisseur | Beat Zone 10,000 after transcending | |
Transcendent Zone Annihilator | Beat Zone 15,000 after transcending | |
Transcendent Zone Devourer | Beat Zone 20,000 after transcending | |
Transcendent Zone Conqueror | Beat Zone 30,000 after transcending | |
Transcendent Zone Vanquisher | Beat Zone 100,000 after transcending | |
Transcendent Zoneist | Beat Zone 250,000 after transcending | |
Point of No Return | Beat Zone 1,000,000 after transcending |
Notes
- Transcendence was introduced in patch 1.0.
- During the same patch, the formula for the HP of the monsters changed. Past level 500, the HP of monsters is so high that players are encouraged to transcend for their first time, although they should have done that 200 zones ago.