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Clicker Heroes
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‹ Newbie Guide: Pre-TranscendenceOutsidersPatch HistoryPrimal Bosses ›
‹ Recruitment PageRelicsRubiesSkillsTranscendenceLegend of Large NumbersUpgradesZonesGilds ›

List of Clicker Heroes versions and patch notes.

Patch Notes since official Release[]

1.0e12 - 1828 (8/22/2022) - visible only through the new and official HTML5 website version[]

Changes:[]

* Hacked in some very basic copy/paste capabilities for the ancient level up popup and email text fields.
* Added a loading animation when the web page first opens up.
* Tweaked spacing of hero entries when they are minimized.

Bugfixes:[]

* Fixes game not updating as well as it should when browser is minimized.
* Fixes SHIFT + C not adding available autoclickers to the monster.
* Fixes previously available quest options changing immediately after hiring any new mercenary with rubies.
* Fixes ancient and outsider level up buttons not letting you purchase multiple levels at a time if you didn't exactly enough hero sould / ancient souls.
* Fixes shop button text getting cut off in some localizations.
* Fixes seeing Outsider level up before zone 300.
* Fixes additional monsters being added before zone 500.
* Fixes wrong localized hero name displaying for locked skills in the skill bar.
* Fixes skills activated activated from a mercenary quest invoking the skill's cooldown.
* Fixes autoclickers positioning for heroes.

1.0e12 (5/19/2020)[]

New Raid System:[]

* We have revamped the entire clan tab with a new UI and a whole new raid system.
* The new raid system rewards two currencies: Rubies and Immortal Souls

New Feature: Raid Progression[]

* Immortal Souls can be used to increase your level and thus, increase your damage per click against Immortals.
* While you'll start off gaining only small amounts of rubies, the stronger you grow, the more rubies you'll earn by defeating higher level Immortals.

New Feature: Raid Classes.[]

* Raids now have you choose one of the three classes to do battle against Immortals: Rogue, Mage, or Priest
* Immortals are weak to a different one of the classes everyday so work with your raid to have all the types covered.

New Feature: Bonus Fights.[]

* After completing an Immortal for the day, your clan has the option to buy an additional fight for rubies based on the level of the Immortal.
* The bonus fight allows you to gain even more Rubies and Immortal Souls per day.
* Only one member has to pay for the whole clan so work with your clan to spread the wealth.

New Feature: Immortal Locking.[]

* Immortals in the new system are much tougher than before and some will require farming in order to beat.
* Clan Masters will be able to stop the automatic progression of Immortal fights so that they can stay on an Immortal they can beat and therefore continue to get rewards.

New Feature: Check-In[]

* Not every Immortal will take your entire roster of ten to beat so as long as you show up for the day, even if the Immortal is dead, you can check-in for the rewards.
* Adds achievements for beating zones 100000, 250000, and 1000000.

Other key differences:[]

* Only 3 Autoclickers are allowed in the fight at a time
* The fight timer is 16 seconds
* Only the best of your scores counts against the Immortal but you can pay 10 rubies to try to improve your score.

Legacy Raid System:[]

* If you liked the old system, you can still do those!
* The old raid system has been renamed to "Legacy Raids"
* In the new UI, it has been placed in the third tab from the top

Miscellaneous:[]

* We have revamped the entire clan tab with a new UI that should hopefully make clans easier to communicate with and manage.
* There is now an option to respec your clan class in the options menu.

Bugfixes:[]

* Fixes a bug that prevented HZE from going over 1,000,000 in the clan roster.
* Fixes a bug that allowed Autoclickers to deal damage after the timer ended on Immortals.
* Various bugfixes.

1.0e11 (01/03/2018)[]

Heroes:[]

  • New Heroes! [i.e. the Ace Scouts]

Zone Scaling:[]

  • Monsters per zone now increases by 0.1 every 500 zones (down from 1).
  • Partial monsters per zone are counted as a chance of an additional monster.

Outsiders:[]

  • Borb now grows at a rate of 12.5% per level (up from 10%).

Ancients:[]

  • Kumawakamaru now approaches -8 monsters per zone (down from -100 monsters per zone).

Rubies:[]

  • There is no longer a limit on the number of ruby clickables per ascension.
  • Quick Ascension's hero soul reward will no longer grow past zone 1000000.
  • Adds a 168 hour duration Timelapse purchasable for 50 rubies.
  • Timelapse now has a minimum gold reward of an average monster farmed at highest zone this ascension.

Achievements:[]

  • Adds achievements for acquiring 1000, 10000, and 100000 Ancient Souls.
  • Adds achievements for beating zones 100000, 250000, and 1000000.

Mercenaries:[]

  • Base rewards for gold quests now have a minimum reward of an average monster farmed at highest zone this ascension.

Skills:[]

  • Clickstorm now provides a temporary +1 Auto Clicker (+2 when Energized) for its duration (changed from a flat +10 CPS).
  • Activating a skill while idle will no longer break idle.
    • Clicks from Clickstorm will still break idle.
    • Golden Clicks will not benefit from idle gold since it requires clicks which break idle.
  • Energized skills now have a pink glow on the action bar.
  • Activating a skill while it is still active will now extend the energized state in addition to resetting the duration.
  • Skill durations longer than 60 seconds are now described in terms of minutes, hours, and days in the tooltip.
  • Skill tooltips now list the time remaining on an active skill.

Miscellaneous:[]

  • Modifier toggles now set the default modifier for a tab:
    • Holding a modifier key supersedes the toggle but doesn't change it.
  • The xMAX hero leveling modifier now levels an even 10000 levels (changed from 9999).
  • Adds a stat for Critical Click Damage to the Stats Panel.
  • Adds a stat for Auto Clicks Per Second to the Stats Panel.
  • Adds text to the Ancient tooltip describing the current level purchase modifiers.
  • Adds text to the Ancient tooltip describing the 'V' modifier which can be used to enter a custom ancient level quantity.
  • Transcension Ancient Soul counts now also include the current ascension when showing AS to be gained from transcending.
  • Adds an option to toggle the 'Entering Zone' text.
  • V+Click leveling now supports a decimal place on the number's base (i.e. 1.1e10).

Bugfixes:[]

  • Fixes an issue where the language button overlapped the close button in the options menu.
  • Various bugfixes.

1.0e10 (13/11/2017)[]

Zone scaling: []

  • As zones increase in level, the following scaling now occurs every 500 zones:
    • +1 monster required per zone
    • -2% primal boss chance (minimum 5% primal boss chance)
    • Bosses have +0.4 more monsters worth of health
    • -2 seconds on boss timer (minimum 2 second boss timer)
    • Reduced treasure chest chance (minimum 1% treasure chest chance)
  • Monster health growth rate is now constant after Zone 200k

Transcendence: []

  • There is no longer a maximum transcendent hero soul reward
  • Increases the rate at which transcendent power grows
  • Maximum Transcendent Power is now 25%

Outsiders: []

  • All Outsider costs now start at 1 AS and grow linearly by +1 AS per level (except Phandoryss who always costs 1)
  • New Outsiders
    • Rhageist - +% effectiveness of Atman
    • K'Ariqua - +% effectiveness of Bubos
    • Orphalas - +% effectiveness of Chronos
    • Sen-Akhan - +% effectiveness of Dora
  • Xyliqil now grows exponentially (up from linearly)
  • Phandoryss now has the effect +% DPS (changed from +% Transcendent Power)
  • Ponyboy now has Solomon's effect, giving +% Primal Hero Souls
  • Borb now gives +% effectiveness of Kumawakamaru (changed from +x% maximum transcendent soul reward)

Ancients: []

  • Solomon, Ancient of Wisdom has been removed for players who have transcended and can no longer be acquired.
  • Reintroduces Pluto, Ancient of Wealth. Gives +% Gold from Golden Clicks.
  • Nogardnit, Ancient of Moderation now gives +% DPS per unassigned Auto Clicker when idle (change from +% Gold).
  • Kumawakamaru, Ancient of Shadows now approaches -100 monsters required to advance to the next zone with a minimum of 2 monsters per zone (up from approaching -8 monsters).
  • Dogcog, Ancient of Thrift now approaches 99.99999999% hero cost reduction (up from 99%).
  • Bubos, Ancient of Diseases now reduces boss life by a number of monsters instead of a percentage (description change only).

Heroes: []

  • New Heroes
    • Xavira
    • Cadu and Ceus - dual heroes that upgrade each other
    • The Maw
    • Yachiyl, the Primordial Soul

Ruby shop: []

  • Auto Clickers now provide exponentially more clicks per additional Auto Clicker placed on the monster after 4 Auto Clickers (up from +10 CPS per Auto Clicker)
  • Auto Clickers now provide exponentially more Nogardnit bonus per additional unused Auto Clicker.
  • There are now three options for Timelapses:
    • 8 Hours - Cost 10 Rubies (down from 20)
    • 24 Hours - Cost 20 Rubies (new)
    • 48 Hours - Cost 30 Rubies (new)

Miscellaneous: []

  • Save files are now compressed into a new, smaller format, reducing their overall file size
  • Clickables will now appear in random positions with random rotation and scaling instead of being fixed to a few locations.
  • Transcending will now automatically ascend as well, adding those Hero Souls to the total sacrificed
  • Zones will now always show monster requirements even when the zone is complete.
  • Adds a new animation for primal bosses
  • Adds a new visual representation of zones to the zone selector
  • Adds an icon in the zone information to describe the current effects for the zone range
  • Adds a button to summon all remaining ancients if you can afford the Hero Soul cost
  • Improves the performance of opening and moving gilds
  • Reduces the frequency that HZE updates are sent to the clan server

Bugfixes: []

  • Fixes a number of issues related to clans, particularly at large Immortal healths or Immortal damages.
  • Fixes an issue preventing Click Combo from continuing to grow.
  • Fixes a bug where the first click when idle would still give idle gold for Golden Clicks.
  • Various bugfixes.

Unlisted changes:[]

  • Centurion Bosses now stop appearing after zone 1000, and every 100th zone boss after uses the primal chance.
  • Revolc now caps at +96% chance of double Rubies (down from +100%)

1.0e9 (28/02/2017) - last update for PlayStation[]

  • The Stats panel now provides more robust data about your Ascensions and Transcensions. These new tables can be exported to CSV format.
  • Auto Clickers can now be placed on the "Buy All Upgrades" button.
  • You can now hold C and click to place Auto Clickers.
  • You can now place all remaining Auto Clickers by holding Shift when placing an Auto Clicker on the monster.
  • There is now a new Settings interface that can be accessed from the options menu.
  • Low quality options have been separated into individual settings that can be toggled in the new Settings interface.
  • Sound effect categories can now be turned on and off individually in the new Settings interface.
  • Fixes an issue where Auto Clickers could become difficult to remove.
  • Fixes an issue with Timelapse and Mercenary gold rewards at high levels of Mimzee.
  • Fixes an issue that caused primal boss names to draw the normal boss name underneath the primal text.
  • Fixes an issue where upgrades could remain tinted when purchased.
  • Various bugfixes

1.0e8 (05/12/2016)[]

  • Seasonal Event: Merry Clickmas!
  • During the "Merry Clickmas!" event, you can collect presents containing Rubies and Relics as well as special holiday items such as Auto Clickers skins, Candy Canes (which can be used to resurrect fallen mercenaries) and more.
  • Seasonal Mercenary Quest: Mercenaries can be sent to retrieve Clickmas Presents for you. This quest is always available as a fifth quest option for the duration of the event.
  • Seasonal Minigame: Present Panic! Clicking on a special clickable during the event brings you to a fight where you can click rapidly to gather as many presents as you can.
  • "Merry Clickmas!" ends January 2nd.
  • You are now given the option to salvage your Junk Pile when Ascending
  • Fixed known causes of ancient leveling freezes and crashes
  • Various bugfixes

1.0e7 (17/11/2016)[]

  • Adds an option to make Auto Clickers placed on heroes transparent.
  • Removes the Skins button on side of the screen.
  • Various bugfixes

1.0e6 (15/11/2016)[]

  • New Ancient: Nogardnit, Ancient of Moderation. Nogardnit provides increased gold gain per unassigned Auto Clicker when idle. This effect continues while the game is offline and benefits from Xyliqil.
  • Auto Clickers placed on heroes will no longer visually block upgrade icons.
  • Fixes a number of text display issues related to DPS.
  • New Languages Supported: Traditional Chinese, Japanese, Korean, Arabic, Indonesian, and Thai
  • Improves existing support for all languages.
  • Various bugfixes

1.0e5 (23/10/2016)[]

  • Happy Halloween!
  • New feature: Auto Clickers
  • Auto Clickers can be used to automatically level heroes, activate skills, and click monsters for you! Auto Clickers can be purchased in the shop for rubies.
  • Various bugfixes

1.0e4 (10/10/2016)[]

  • Adds a new animation for leveling Heroes and Ancients
  • Various bugfixes

1.0e3 (06/10/2016)[]

  • Five new heroes!
  • Fixes a bug that prevented some players from encountering primal bosses
  • Various other bug fixes

1.0e2 (01/09/2016)[]

  • Offline Progression: When offline, you now advance in zones until your heroes reach a boss they can't beat.
  • Timelapse now advances in zones as well.
  • Various bugfixes

1.0 (09/06/2016)[]

  • Transcendence: If you have reached zone 300 or later, you will be able to sacrifice your ancients, hero souls, relics, forge cores and gilds* to appease the Outsiders and gain previously unheard of levels of power. The more hero souls a player has sacrificed to transcend, total, over the entire life of the game (including those which had been spent on ancients who are sacrificed) the more Ancient Souls and Transcendent Power they will have. <br\>* Gilds purchased with rubies will be restored gradually as regular gilds are unlocked in the new transcendence.
  • Ancient Souls: Feed these to the Outsiders to gain new upgrades, such as greatly improved effectiveness of idle bonuses or stronger Solomon effects.
  • Transcendent Power: With this, every primal boss drops exponentially more hero souls than the boss before it.
  • New Big Number System: Faster and more precise calculations for the very large numbers. Ridiculously large numbers are now supported, which can only really be attained through multiple Transcendences.
  • Rebalanced Ancients: All Ancients which previously had a maximum level are no longer capped and can be upgraded indefinitely. Note: If you previously had any levels of these ancients, you will see your current ancient levels adjusted to match your previous values. However, when sacrificing your ancients for Transcendence, the game will only consider the pre-patch amount of Hero Souls you spent on them.
  • Ancient Leveling Improvements: Quantities of ancient level purchases now dynamically adapt to the current level of the ancient. No longer limited to purchasing a maximum of 10k levels at a time for very high level ancients. Additionally, players can now hold 'V' when leveling ancients to be given the option to type in the exact number of levels they wish to purchase.
  • Non-Transcendent Ancients: Iris, Khrysos, Pluto and Thusia do not exist for players who have transcended. Transcendent players are much more powerful than non-Transcendent players, and these ancients needed to be removed either because they would be too powerful when combined with Transcendent Power or because they would be worth very little without the other removed ancients.
  • Relics now support fractional ancient levels.
  • Outsiders:
    1. Xyliqil: +x% effectiveness of all idle bonuses.
    2. Chor'gorloth: -x% Ancient cost.
    3. Phandoryss: +x% Transcendent Power (Additive).
    4. Borb: +x% maximum transcendent primal soul reward.
    5. Ponyboy: +x% effectiveness of Solomon
  • Mercenary Hero Soul rewards are now calculated dynamically like gold quest rewards. If the value of a quick ascension changes while a mercenary is on a quest, the value of the reward will be recalculated accordingly.
  • Mercenary Hero Soul rewards now go into the pool of souls that will be received on ascension, instead of directly into the hero soul bank.
  • New relics can not have levels of the non-transcendent ancients.
  • A maximum of 25 clickables per ascension can now drop rubies.
  • New players will have their ancient selection options pre-determined for their first (non-transcendent) run. This prevents new players who don't yet know all of the ancients from ending up spending their hero souls badly because they didn't yet know what the options were.
  • Dark Ritual can now only be used 20 times per ascension.
  • Monster health changes. Health is now lower at low zones and higher at high zones.
  • Achievements no longer award DPS bonuses.
  • Performance Optimizations.

Beta Patch Notes[]

Version Date (DD/MM/YYYY) Patch Note Details Other Changes (not in patch notes)
0.26b 28/03/2016
  • If there are three or more gilded hero gifts pending, players can now open them all at once.
  • Added a 'News' button to view patch notes from the options menu.
  • Fixes an issue where the scroll bar could become difficult to use on the ancients panel.
  • Various bug fixes
0.26a 26/02/2016
  • Relics now give more detailed descriptions of their effects.
  • Toggled modifiers are now retained on each tab.
  • Various bugfixes
0.26 23/02/2016
  • Relics have been reworked to give ancient levels instead of similar stats, they will still display the stat quantities for players who do not yet have the corresponding ancient.
  • Most relics are either slightly stronger or roughly the same as a result of the change.
  • Solomon relics are worse for players with more than 20 levels of Solomon than they previously were. If you have Solomon relics, the game will compensate you for this change by granting you free Solomon levels to make up the difference.
  • Toggled modifiers no longer persist between tab changes.
  • Scroll position is now remembered for Heroes tab.
  • Various bugfixes.
0.25b 30/01/2016
  • Notification on mercenary tab to let you know a quest has been completed or a mercenary has died.
  • Fixed display issues with the buy button when toggling purchase quantities.
  • Added toggleable purchase quantities to ancients.
  • Fixed issue where gold rewards were not being displayed properly on mercenary tooltips.
0.25a 28/01/2016
  • Mercenary tooltip shows current quest rewards (useful on dead mercs)
  • Press 't' to cycle through toggled modifiers (shift/ctrl/z/q) for buying hero levels.
  • Only +skills% mercenaries gain the effect of their rarity bonus on skill quest rewards (bugfix).
  • Hold 'q' when moving gilds to move all gilds to the selected hero (same functionality/cost as holding shift and clicking until all gilds are moved, does nothing if you can't afford to move every single gild you have)
  • Quest choices are now sorted in order of ascending duration (except recruitment quests, which remain at the top)
  • Hero upgrades that affect other heroes now have tooltips that understand the upgrade's actual requirements.
  • Increased maximum size of powerbloop reward.
0.25 21/01/2016
  • Didn't win the Powerball? Try playing the Powerbloop! Limited time only.
  • Mercenaries can now choose between 4 quests.
  • Mercenary death is now independent of quests chosen.
  • Mercenary recruitment time reduction bonus replaced with recruitment speed increasing bonus.
  • Bury 500 Mercenaries achievement reduced to Bury 200 Mercenaries.
  • Hero tooltips will no longer claim that a hero is contributing greater than 100% of total DPS.
  • Mercenary tooltip will no longer display negative experience.
  • Quest rewards displayed will always be rounded down from actual rewards, so nothing displayed as a 100% chance will ever fail.
0.24 14/12/2015
0.23 20/11/2015
  • Forge Cores can be spent to upgrade relics
  • New 'Mercenaries ' tab. Recruit Mercenaries to do quests for you
  • There is now a button to ascend on the main screen
0.22 28/10/2015
  • Numbers now grow infinitely, and the game lasts forever...
  • Heroes have x4 and x10 multipliers for a lot more levels.
  • Click combos now start decaying after about 5 minutes.
  • Ancients are now minimizable.
  • Reorganized the stats panel, and added a few more stats.
  • Clans can now be disbanded, if you are the last member in the guild.
  • Clans will no longer get stuck on high level immortals.
  • Halloween stuff.
0.21 18/09/2015
  • Clan raids no longer break idle mode.
  • Clan screens now sort members in descending order.
  • Fixed the unlimited raids exploit.
  • Some other minor bug fixes that you probably won't notice.
0.20a 16/08/2015
  • Minimize/Maximize buttons for Heroes are now only visible when Ctrl, Shift, or z is pressed.
0.20 11/08/2015
  • Clans and Immortals added. Create or join a clan, and fight the Immortals to get Hero Souls!
  • Fixed "Q" button to actually do xMAX instead of x9999.
  • Fixed "Q" button lag.
  • Maybe a few other things we forgot about.
0.19 25/06/2015
  • New Relics system. You get a random Relic when you kill a Relic Ooze. Relic Oozes only spawn once per ascension after zone 99, and only after your first ascension.
  • New achievements!
  • Idle mode now only cancels if you click twice in a 5 minute interval.
0.18 22/05/2015
  • New Ancient Revolc. Raises your chances of getting double rubies from hidden Clickables.
Ruby chance from Clickables is now 44% with a 4% chance of a second ruby (changed from 50% chance of one).
0.17d 28/04/2015
  • New quality background.
  • More bug fixes.
  • Added rubies system, you can now earn them through gameplay or buy them in the shop!
0.17c 02/04/2015
  • Various bug fixes.
  • Decorated for Easter
  • Monsters can now face both left and right
  • Cloud save feature
  • Ruby shop
  • Clickable Items now sometimes give you rubies instead of gold
0.17b 22/12/2014
  • Just a holiday decoration patch!
  • Happy Holidays!
0.17a 02/12/2014
  • Power Surge no longer messes up hero DPS percentage amounts.
  • DPS bonus from Achievements is now correctly calculated in the Stats Panel.
0.17 25/11/2014
  • Shirts, Mugs, Merchandise for sale! http://playsaurus.spreadshirt.com
  • A bunch of new heroes.
  • Gilded Heroes are only awarded to heroes you have seen at least once.
  • You can now press Shift+Click to gild a specific hero, by taking a gild away from a random other hero. Costs 80 hero souls.
  • DPS bonus from achievements is now displayed in the stats panel.
  • Your total number of dark rituals is now displayed in the stats panel.
  • Heroes now show their percentage of your total DPS in their tooltips.
  • Holiday food!
0.16 25/10/2014
  • Fixed primal boss randomness from repeating after several ascensions.
  • Fixed each ascension from giving an additional hero soul.
  • New achievements.
  • Spooky stuff!
0.15b 16/10/2014
  • Juggernaut now affects Click Damage in addition to DPS.
0.15 15/10/2014
  • Added two new ancients: Iris and Juggernaut!
  • Scaled up Hero Soul Cost for summoning the last few ancients.
  • Thusia (+% treasure chest life) now only affects treasure chests when Golden Clicks is active.
0.14 06/10/2014
  • Cid's click damage is now affected by Hero Souls.
  • Cid's cost is now affected by Dogcog.
  • Offline gold calculation has been tweaked to be more accurate.
  • Fixed a bug that caused Bubos to give double his described effect.
  • You can now hold control to quick de-gild a hero.
  • Ancient rerolls are now guaranteed to give as many new ancients as possible.
  • Added Time played (since starting, and since the last ascension) to Stats panel.
0.13 27/09/2014
  • Siyalatas and Libertas scale down from 25% to 15% as you level them up, by 1% every 10 levels.
  • Numbers now display in scientific notation after Vigintillion.
  • Added option to always use scientific notation.
  • Added button to purchase all affordable hero upgrades on bottom of your hero list. Visible after you've ascended at least twice.
  • Added more achievements.
  • Added a level x25 hotkey for leveling heroes.
  • Added quick level keys for ancients.
0.12d 19/09/2014
  • Solomon now starts at 5%, until he reaches level 20, then scales down as you progress.
0.12c 19/09/2014
  • DEV GIFT: +1 free ancient respecs. These will refund you 100% of your ancients cost.
  • Solomon is now +1% of Primal Hero Souls per level.
0.12b 18/09/2014
  • DEV GIFT: +2 free ancient respecs. These will refund you 100% of your ancients cost.
  • Siyalatas idle DPS was never meant for active play, so we made it kick in at 60 seconds. Also, clicking on skills gets rid of "idle" status.
  • Your dps now reads correctly when Siyalatas kicks in.
  • Reduced cost of Vaagur, now takes 45 Hero Souls to reach the cap.
0.12 17/09/2014
  • LIMITED TIME DEV GIFT: +30 Hero souls to anyone who reaches level 120. Collect it now and buy some great ancients.
  • Added 'Centurion Bosses' every 100 levels. Each one is guaranteed to provide ascension souls (like primal bosses).
  • Added 'Ancients'. Ancients can be summoned from the Ancients tab if you have hero souls. Ancients are permanent (they survive Ascensions) and each Ancient provides a unique bonus to your game that you can upgrade by spending hero souls on it. There are 26 unique Ancients.
  • Because these are now provided by the Ancients, we removed the cooldown and gold bonuses from having Hero Souls. For players who really liked their cooldown bonus, 'Vaagur, the Ancient of Impatience' will be available in the first set of ancients you receive.
  • Importing saves will now calculate your offline gold.
  • Lots of new achievements.
  • Changed the 'Super Levelupper' achievement from 100,000 Hero Levels required down to 50,000 Hero Levels required.
  • Achievements now show progress on mouse-over.
  • You can now press 'A' to toggle progression mode.
0.11 04/09/2014
  • Added toggle in settings menu to show individual hero DPS.
  • Added gilded info button to bottom of heroes list.
  • Stats tab now update in real time. The technology's finally here.
  • Fixed zone selector arrow keys from sometimes getting stuck
  • Every hero now gets a 4x damage multiplier every 25 levels starting at level 200, and a 10x multiplier every 1000 levels. This makes the earlier heroes viable in the late game.
  • Lowered Golden Clicks to 00.1% because it was totally dominating the late-game. However, we doubled the total gold received from monsters by level 90 to make up for this.
  • Timelapse and Offline farming gold also increased as a result of the gold buff to monsters.
  • Primal Boss chance increased to 25%.
  • Primal Bosses, when you get them, now drop increasingly more souls based on their level.
  • Cid is actually a girl.
  • Numpad keys now work for skill activation.
  • Heroes no longer steal gold from you while offline farming (greedy punks). This happens if the timer bugs out somehow, and you would end up getting negative gold.
  • Offline farming now gives you monster kill counts.
  • Skills now glow when active.
  • You can now hold down zone selector arrows to scroll them quickly.
  • Removed cap on Hero Souls from hero levels.
0.10 31/08/2014
  • Added Gilded Heroes. Each time a hero is gilded, they receive a +50% damage bonus. You will receive one for beating your all-time highest zone at level 100, and every 10 levels thereafter. The reward is retroactive for players who reached these levels and ascended.
  • Every hero now gets a 4x damage multiplier every 25 levels starting at level 200, and a 10x multiplier every 1000 levels. This makes the earlier heroes viable in the late game.
  • Nerfed the hell out of Golden Clicks because it was totally dominating the late-game. However, we doubled the total gold received from monsters by level 90 to make up for this.
  • Primal Boss chance increased to 25%.
  • Primal Bosses, when you get them, now drop increasingly more souls based on their level.
  • Cid is actually a girl.
  • Numpad keys now work for skill activation.
  • Heroes no longer steal gold from you while offline farming (greedy punks). This happens if the timer bugs out somehow, and you would end up getting negative gold.
  • Offline farming now gives you monster kill counts.
  • Skills now glow when active.
  • You can now hold down zone selector arrows to scroll them quickly.
  • Removed cap on Hero Souls for every 2000 hero levels.
0.09 27/08/2014
  • Heroes now farm monsters for you while the game is closed.
  • If you fail to kill a boss in progress mode, it automatically turns off and goes back one level.
  • Settings are now remembered through ascensions.
  • Stats now update after getting hero souls.
0.08 24/08/2014
  • Restored gold bonus for Hero Souls. Two percent World gold bonus per Hero Soul, with a maximum of +50%, while we implement a better system for it.
  • Added Primal Bosses. Every 5th zone starting on zone #105 has a chance of having a Primal Boss as the first boss you fight. Primal bosses are worth 1 Hero Soul. If you are past level 105, you should go back and check if any of your previous boss zones have a Primal Boss in it and collect their hero souls.
  • Added a gift of 5 hero souls for players who reach zone 100. If you haven't reached it yet, get there now! Limited time only!
  • Added “Progression Mode” button for players who reach zone 100. When on, the game tries to go to the highest zone automatically. Don't do this if you're stuck at a boss that you can't beat!
  • Late-game zones (140) are rebalanced.
  • Performance optimizations.
  • Export function now brings up local file dialog.
0.07 22/08/2014
  • Added two new zones, and re-ordered zones so that they appear once every 10 levels.
  • Removed tiny monsters, but added it as an option in settings.
  • Removed the +2% World Gold bonus from Hero Souls - it was causing Ascensions with 200+ hero souls to be way too short.
  • Fixed issue where some players were losing saved games after Ascension.
  • Other minor bug fixes.
0.06 19/08/2014
  • Added two new late-game heroes.
  • Achievements now stay with you when ascending the world, and you keep the bonuses.
  • Added a bunch of new, harder achievements to take into account world resets.
  • Added CTRL+click to buy 100 levels.
  • Fixed cooldown descriptions for skills with Hero Soul cooldown benefits.
  • Added descriptions for locked skills, including which hero unlocks them.
  • Added "Gold gained in the last 60 seconds" to the Stats panel.
  • Fixed the "NaN" gold glitch that caused some games to break.
  • World reset achievements now give big click damage bonuses, to speed up the early game when you reset.
0.05 14/08/2014
  • Increased the spawn rate of treasure chests.
  • Shift+clicking on hero level up buttons will now attempt to level them up 10 times.
  • All available achievements are now visible.
  • Added Achievement bonuses. Each achievement you get gives you a global damage bonus.
  • Achievements are now lost with Amenhotep's world restart, except for the restarter achievements.
  • Made all number formatting consistent (5 digits)
  • You now get Hero Souls when you restart the world with Amenhotep. They provide various bonuses to your world, and will have other potential usefulness in the future.
  • Optimized low quality settings.
  • Heroes have been rebalanced to cost significantly more gold after they reach level 200.
0.04 06/08/2014
  • Added a new, very rare monster to the game.
  • Added hotkeys to the skills.
  • Fixed Dark Ritual + Reload exploit.
0.03 28/07/2014
  • World resets now give permanent gold bonuses, visible in the stats tab.
  • Added "Critical Clicks".
  • Added a skill mechanic to the game. Various hero upgrades provide the skills.
  • Added a stats tab.
  • Reworked Abaddon, he no longer provides damage bonus on level-up.
  • Rebalanced the early game click upgrades.
  • Removed most upgrade requirements (except for hero level requirements).
  • Added some new achievements.
0.02 09/07/2014
  • Added import/export functionality in the Settings menu. This allows you move your game between machines, or save your game and reload it, or pirate someone else's game... ?_?
  • New Click upgrades on several of the heroes, mostly to destroy your mouse.
  • Amenhotep no longer does 1 damage, that was just stupid. His damage is now far more befitting of a God.
  • Amenhotep can now destroy the universe, creating new ones with hidden bonuses.
  • Four new heroes after Amenhotep. They aren't cheap.
  • Updated Abaddon's text to reflect how he actually works.
  • Lots of rebalancing. Your DPS may have changed.
  • Probably heaps of new bugs to discover.
  • Better stuff coming soon.
0.01 01/07/2014
  • Initial Release
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