|Clicker Heroes |
‹ Achievements • Ancients • Ascension • Builds • Clans ›
‹ Clickables • Currencies • Easter Eggs • Forge Cores • General Tips • Gold • Guides ›
‹ Heroes • Hero Souls • Holiday Events • Hotkeys • Known Bugs • Mercenaries • Monsters ›
‹ Newbie Guide: Pre-Transcendence • Outsiders • Patch History • Primal Bosses ›
‹ Recruitment Page • Relics • Rubies • Skills • Transcendence • Units • Upgrades • Zones ›
Mercenaries are little helpers that can be sent on various random quests, to obtain Gold, Rubies, Hero Souls, Relics, additional mercenaries or to activate random skills. Finishing level 139, ascending for the first time or buying a Quick Ascension unlocks the mercenary tab and gives the player a free mercenary. Up to 5 mercenaries can be owned at a time, and in order to get new mercenaries after that, a mercenary has to die or be dismissed.
The mercenary tab is unlocked after reaching level 139, after ascending for the first time or by buying a Quick Ascension. When a player has no mercenaries, they will automatically get one for free (this will happen instantly if it's a player's first mercenary, or it will take 8 hours when all of their other mercenaries have died). Players can get additional mercenaries by either sending an owned mercenary on an 8 hour quest to get one, or by paying 40 Rubies (400 on mobile) to hire one instantly. While a player has 5 mercenaries, the button to hire a new one will be gone and the mercenary quest will not be included as one of the four quest options. When a player has less than 5 mercenaries, the mercenary quest will always be one of the options.
The mercenary tab will be locked again after transcending, until the player freshly reaches zone 139, ascends, or buys a Quick Ascension, though their old mercenaries remain alive and available once unlocked.
When choosing a quest for an available mercenary, a player will get four choices, with various specific rewards for random lengths of time. Some possible quests may be repeated. Each time a quest is accepted, a new set of quests is created, but until accepting a quest, any mercenary may be sent on the current set. Choosing another available mercenary to a quest may open up better quests for a higher level mercenary.
The size of a quest reward bonus is based on their rank/level, rarity, and time it takes to complete the quest. Once a quest has been chosen for a mercenary, the quest cannot be stopped or changed until they are finished.
The store purchase Timelapse affects mercenary quests as well, subtracting 8, 24 or 48 hours from the quest time. For example, if a player has 15 hours left on a quest and activate an 8 hour Timelapse, they will now have 7 hours left, while a 24 or 48 hour Timelapse would finish the quest. This can be repeated as many times as there are Rubies to fund it.
- Recruit new mercenary (only available if a player does not currently have 5 mercenaries, and will always be one of the quest options if it's available)
- Hero Souls
- Skills activation (activates random skills, even those not unlocked yet)
|Duration||Reward compared to a 5 min reward||Efficiency compared to a 5 min reward|
Please remember that not just a mercenary's skill and rarity, but also their rank affects their effectiveness.
Shorter quests have a much higher reward to time ratio, but require much more micromanaging, and can, in fact, be less efficient, as there is a bit of delay between, say 5-minute quests, as there would be a need to click on the quest. Also, mercenaries only quest offline if the quest is long enough. (One can do a 48-hour quest, and go offline, while the mercenary quests, but they can't do 288 5-minute quests, even with all 5 of their mercenaries.)
On a Gold quest, the Gold reward will scale to player progress: it starts based on the highest current zone, will increase as zones are gained, and reset upon ascension, even after the quest is complete. For example, a mercenary that grants 100× Gold in 15 minutes will give 115× Gold if 10 or more zones are to be beaten before collecting. Beginning in 1.0, Hero Soul quests also scale to the Quick Ascension value the same way, resetting when upon transcension. Gold quests also scale to DPS as well.
All mercenaries start off at level 1 once they are hired.
Every 24 hours of questing becomes one level up, when the quest reward is retrieved.
The pattern continues up, adding 1 onto the multiplier and demigod +x for each additional level. With luck and revivals, it's even possible to get to level 25, getting the Exceptional Specimen achievement.
- +% Hero souls
- +% Rubies
- +% number of skills activated
- +% gold
- +% speed to recruit
- + Extra lives
Bonuses only affect that mercenary and none of the others. Values range between 5% to 2000% based on their rarity. Extra lives is special: Instead of a bonus, a mercenary get free revives, though a player can still spend Rubies to revive instead. It can only appear on mercenaries of rarities Rare and up, and counts upward instead of multiplying.
Below is a list of how each rarity influences personal bonus. There are 8 tiers to the rarity that each mercenary can get, just like Relics:
|Rarity||Reward||Chance||Free revives on "+ Extra Lives" mercenaries|
|Common||5%||60.72% (5000 in 8234)||Not possible|
|Uncommon||8%||24.29% (2000 in 8234)||Not possible|
|Rare||10%||9.72% (800 in 8234)||1|
|Epic||20%||3.64% (300 in 8234)||2|
|Fabled||50%||1.21% (100 in 8234)||3|
|Mythical||200%||0.30% (25 in 8234)||4|
|Legendary||500%||0.10% (8 in 8234)||5|
|Transcendent||2000%||0.01% (1 in 8234)||6|
Sometimes players lose one or multiple mercenaries. If all of a player's mercenaries are buried or dismissed, the game will automatically start an 8 hour timer to hire a new one.
Only a maximum of 5 mercenaries can be kept at a time, so a player may want to get rid of a mercenary voluntarily to free up space for a new one. This can be done by dismissing it. A dismissal button is available by holding (ctrl) or (shift). When a mercenary is dismissed, it will be released instantly, without having to wait.
Dismissal is extremely ineffient and should never be done however
A player can also unwillingly lose a mercenary, when it dies. When a mercenary has died, either Rubies can be paid to revive it, depending on its level, or it can be buried to get gold.
Burial Gold = 10 × monster reward of (Pre-Transcendent HZE + 1)
Required amount of Rubies to revive = 10 + ceil(1.5level)
On mobile the amount is multiplied by 10. So reviving a level 1 mercenary would cost 120 Rubies and reviving a level 20 mercenary would cost 33360 Rubies.
|Lvl||Rubies needed to revive|
|x||10 + ceil(1.5x)|
See here to find out whether or not a mercenary is worth reviving.
A mercenary death is not random. Their lifespan is predetermined from birth, with a specific lifespan, cumulative through any number of quests, and there is no way to change that. On average, every mercenary will live for about 4.5 days of questing, though particularly lucky or unlucky ones can range from as little as one second to as long as many years. A new lifespan is generated every time a mercenary is revived, with no relation to the last.
At quest start
After mercenary death
After mercenary revival
|After quest completion||
After mercenary recruitment
|Brb.||"Ascended"||Am I getting sent out again...||Am I missing any limbs?||I'm here!|
|Come back later and see what I got!||Ate bad food||I'm back, baby!||Donezo!||I'm ready for adventures!|
|I hope I didn't leave the oven on...||Bae caught me slippin'||I thought I was dead!||Great success!||I'm ready for action!|
|I hope I don't die...||Bit the dust||It was so dark down there!||It's a hard knock life.||Put me in coach!|
|I'll make you proud, boss.||Bought the farm||I'm un-vincible!||I'm the best!||Rise and shine!|
|I'm off to work!||Eaten by a grue||Not today.||I made it!||What chu wan do?|
|Let's go!||Encountered an Immortal||Phew, that was close!||I hope I didn't leave anything behind.||What do you need, Boss?|
|My life for Aiur!||Forgot to bring water||Thanks, boss!||I'm still alive!|
|This forest looks kinda dark.||Got dysentery||The man can't keep me down!||Mission accomplished.|
|This path looks kinda safe...||Had an unfortunate fall||Valar dohaeris.||Phew, that was hard!|
|Time to quest!||Is now room temperature||What is dead may never die.||Task complete.|
|Valar Morghulis.||Kicked the bucket||You won't regret it, boss!|
|Work work.||On permanent VACation|
|You got it, boss.||Paid the piper|
|Zug Zug.||Was immortality-challenged|
|Went to a better place|
Names of Mercenaries
There are 100 potential names for each gender, so every name has a 0.5% chance of appearing, including Leeroy Jenkins.
|Merc Life||Get a mercenary to level 5|
|Getting your money's worth||Get a mercenary to level 10|
|You're still alive?||Get a mercenary to level 15|
|Mercenary Champion||Get a mercenary to level 20|
|Exceptional Specimen||Get a mercenary to level 25|
|67.66 Repeating||Bury Leeroy Jenkins
At least he had chicken
|Team Leader||Have 5 mercenaries.|
|Recruit an Epic Mercenary||Recruit an Epic Mercenary.|
|Supervisor||Complete 5 quests for gold.|
|Assistant to the Regional Manager||Complete 25 quests for gold.|
|Corporate Raider||Complete 100 quests for gold.|
|Robber Baron||Complete 500 quests for gold.|
|The Big Cheese||Complete 2500 quests for gold.|
|Soul Taster||Complete 5 quests for Hero Souls.|
|Soul Harvester||Complete 25 quests for Hero Souls.|
|Soul Trader||Complete 100 quests for Hero Souls.|
|Soul Banker||Complete 500 quests for Hero Souls.|
|Disciple of Solomon||Complete 2500 quests for Hero Souls.
Discipleship does not end when the teacher is gone.
|Archaeology Student||Complete 5 quests for Relics.|
|Archaeologist||Complete 25 quests for Relics.|
|Museum Curator||Complete 100 quests for Relics.|
|Acquisitions Inc.||Complete 500 quests for Relics.|
|Collector Collector||Complete 2500 quests for Relics.|
|Seeing Red||Complete 5 quests for Rubies.|
|The Red Baron||Complete 25 quests for Rubies.|
|Red Tide||Complete 100 quests for Rubies.|
|Red Sea||Complete 500 quests for Rubies.|
|Red Planet||Complete 2500 quests for Rubies.|
|Some skills||Complete 5 quests for skills.|
|A few more skills||Complete 25 quests for skills.|
|Kind of a lot of skills||Complete 100 quests for skills.|
|Enitrely too many skills||Complete 500 quests for skills.|
|Wow, really?||Complete 2500 quests for skills.|
|Short Work||Complete 10 5-minute quests.|
|Running Late||Complete 50 5-minute quests.|
|Overtime||Complete 250 5-minute quests.|
|Doubletime||Complete 1000 5-minute quests.|
|Micromanager||Complete 5000 5-minute quests.|
|Mourner||Bury 5 mercenaries.|
|Gravedigger||Bury 25 mercenaries|
|Undertaker||Bury 100 mercenaries|
|Funeral Director||Bury 200 mercenaries|
|Lifeguard||Revive 5 mercenaries|
|Resuscitator||Revive 25 mercenaries|
|Medic||Revive 100 mercenaries|
|Surgeon||Revive 500 mercenaries|
- Mercenaries were added in Patch 0.23.
- In Patch 0.24, mercenary achievements were added.
- Mercenaries were overhauled in Patch 0.25.