Clicker Heroes ‹ The Journey • Third War Of The Skies • Weapons › ‹ Achievements • Ancients • Ascension • Builds • Clans › ‹ Clickables • Currencies • Easter Eggs • Forge Cores • General Tips • Gold • Guides › ‹ Heroes • Hero Souls • Holiday Events • Hotkeys • Mercenaries • Monsters › ‹ Newbie Guide: Pre-Transcendence • Outsiders • Patch History • Primal Bosses › ‹ Recruitment Page • Relics • Rubies • Skills • Transcendence • Legend of Large Numbers • Upgrades • Zones • Gilds › |
As is the case with any idle game, Clicker Heroes is perpetuated largely by mathematical formulas that generate new hero levels, stages, etc. as they become necessary. Because these formulas, by necessity, make progress in this game rather predictable, they allow a number of rules to come up, which you can follow to ensure advancing through the game at optimal speed.
Beginning the Game[]
Visit Newbie Guide: Pre-Transcendence for tips upon beginning the game, if you are not past Zone 300 and have not Transcended.
Transcending[]
Due to the 1.0 update, the goal of Clicker Heroes has changed dynamically, and players are now aiming to get the most Ancient Souls per hour instead of the previous goal of getting the most Hero Souls per hour. For those players who have not transcended yet, transcend now, unless your HZE (Highest Zone Ever) isn't 300, which you must get to before the first transcendence.
The time to transcend is when you have done 3-4 ascensions that have gained you ancient souls. This means to start counting down when your last ascension has gained you more hero souls than your last transcension. When your Transcendent Power becomes 24% or more, the proper time to transcend will be when you can no longer maintain 2 mobs per zone from Kumawakamaru after you have already obtained 2 mobs per zone in that transcension.
Keep in mind what will happen after every transcendence:
You will keep:
- Achievements
- Ancient Souls
- Rubies
- Outsiders
- Mercenaries
- Clans
- Auto Clickers
- Purchased Gilds (restored gradually)
You will gain:
Everything else will be lost. This includes:
- Zone Gilds
- Hero Souls
- Relics
- Ancients
- Forge Cores
- zone progress
- Other stuff
Outsiders and allocating Ancient Souls[]
Here are a few mathematical relationships between outsider levels to keep your Ancient Souls allocation properly balanced:
Xyliqil is completely useless. Although it may seem like a 50% boost is a lot, in reality, it will only boost your HZE by 1 zone. Every soul spent in Xyliqil is a soul wasted.
Phandoryss provides a flat 100% DPS per level. It is recommended to level it if you cannot afford anything else since unspent Ancient Souls do nothing. Even with only 2 or 3 levels of it, you do not need to use a Quick Ascension after transcending. Phandoryss' effect is not very powerful, but he can be useful to speed up the beginning of runs.
Chor'goloth reduces the cost of leveling Ancients by up to -99.95%. It should be leveled according to the above formula, and when you cannot afford more Borb levels, Chor'goloth is often the next best Outsider to level. Chor'goloth's effect is not highly effective at lower AS values, but it is generally more useful than other Outsiders.
Ponyboy increases the amount of hero souls gained with the equation [level^2x10]. He is useful for the first few transcendences, but is outshadowed quickly by the increasing AS cost and the reduction of efficiency at higher levels.
Borb is amazing. While at first glance, it may seem that reducing monsters per zone(mpz) is not that important, it is. Most of the other outsiders provide upgrades that directly or indirectly affect your DPS, as well as many of the ancients. Borb is the exception. Because the role of boosting DPS can be substituted by high ancient levels, but there is no way to subsitute mpz, Borb is the most important Outsider.
Another reason why Borb is effective is a bug in instakill speed. When a monster is killed faster than the game can tick, it is called "instakill". During instakill, instead of the first monster going through all of it's death frames, it is only one frame. This is why maintaining 2mpz is so important. Borb can reduce the time spent on a zone by up to 8x(at 2mpz), making him the best Outsider by far.
Rhageist can multiply your souls by up to 20×. In the mid game, he is great for increasing the chances of primal bosses and thus HS gain. However, int he late game, his affect cannot keep up with the quickly decreasing primal chance, and becomes fairly useless.
Orphalas is not used by many high-level players. Orphalas suffers from the same fate as Rhageist, but it's even more useless. Chronos caps at +30 seconds of Boss Timer, and every 500 zones, Boss Timer goes down by 2. This results in a quick decrease of Boss Timer that isn't worth increasing. Early game, you will not have the AS to level him, and late game, your HZE will be too high for Chronos or Orphalas to be useful.
K'Ariqua is not useful in general. Bubos's scaling is very abysmal, and his effect is not worth it in general, as he only can decrease boss health by 50%. Every 500 zones, boss health increases by 0.4x, making Bubos, and thus K'Ariqua, useless in the entire game.
Sen-Akhan is the most useful of the Super-Outsiders, excluding Borb. Dora's effect is fairly strong, and has a high level cap. Sen-Akhan's effect is also very strong, multiplying Dora's effect every time it is leveled. Dora and Sen-Akhan are very useful early game and mid-game, but due to the exponentially decreasing Treasure Chest Chance, they are not useful in late game.
To keep the math simple, it is recommended to use this Outsider calculator.
When to Ascend[]
The rule of thumb for the entire game is to ascend when you have passed zone 130 and are consistently failing bosses. There is no other optimal time.
Choosing Ancients[]
Before Transcending, you want these Ancients:
- Siyalatas, Ancient of Abandon
- Libertas, Ancient of Freedom
- Mammon, Ancient of Greed
- Mimzee, Ancient of Riches
Do not buy any others. Visit Newbie Guide: Pre-Transcendence for more information.
All information below refers to those who have Transcended.
For Active, you want the following Ancients:
- Fragsworth, Ancient of Wrath
- Bhaal, Ancient of Murder
- Juggernaut, Ancient of Momentum
- Pluto, Ancient of Wealth(only use if you are using skills, which is highly recommended).
For Idle, you want the following Ancients:
You want these Ancients regardless of build:
- Argaiv, Ancient of Enhancement
- Atman, Ancient of Souls
- Dora, Ancient of Discovery
- Kumawakamaru, Ancient of Shadows
- Mammon, Ancient of Greed
- Mimzee, Ancient of Riches
- Morgulis, Ancient of Death
The following Ancients are recommended, but optional. They do not give as powerful of a boost to your progression as some of the above ancients:
- Chronos, Ancient of Time
- Dogcog, Ancient of Thrift
- Fortuna, Ancient of Chance
- Revolc, Ancient of Luck
- Vaagur, Ancient of Impatience
- Bubos, Ancient of Diseases
As a general rule, those with the cost formula n(n being the current level) should be leveled to this formula: sqrt([currentHs/5]). All with the cost formula n^1.5 should be leveled to the formula [currentHs/5]^(2/5). Ancients with the 2^n do not have a strict formula, but the Ancients take priority in this order:
- Kumawakamaru, Ancient of Shadows
- Atman, Ancient of Souls
- Dora, Ancient of Discovery
- Dogcog, Ancient of Thrift
- Vaagur, Ancient of Impatience
- Chronos, Ancient of Time
- Revolc, Ancient of Luck
- Bubos, Ancient of Diseases
- Fortuna, Ancient of Chance
Additionally, it is highly recommended to level the skill ancients if you are using an Active or Hybrid build.
If you don't want to waste too much time, use one of these calculators:
If you are on console, use this calculator: https://docs.google.com/spreadsheets/d/1KEomHjcT-eVak5I1B7c0TTnoM2lt8TXePfWUGfJtPbg/edit
Gold[]
By now, you should know that the main currency of the game is gold, the currency used to hire and level heroes. Gold is gained normally from Monsters, and the value is increased for a Boss level. Gold gain can be increased with Mammon, Ancient of Greed.
Sometimes, a Treasure Chest will spawn giving x10 the gold of a normal monster on that zone. This multiplier can be increased with the Ancient Mimzee, Ancient of Riches.
Clickables, primarily the orange fish clickable, will grant Rubies and Gold.
Extra gold can be earned from the Skills Metal Detector and Golden Clicks, that latter of which can be affected by Pluto, Ancient of Wealth, and will become your primary source of gold later on in the game.
Idle Mode[]
Idle mode occurs when you afk for 60 seconds (or 1 minute) and it's not really effective in early game and late game as this will misbehave the game mechanics, which is clicking.
During early-mid game, idle mode seems to have effective. To gain more idle DPS, upgrade ancient Nogardnit and Siyalatas while for gold, upgrade Libertas. To increase total idle boost, upgrade outsider Xyliqil.
After 18K zone, mid-late game, you should respec on Xyliqil and start using Active mode for the rest of the game.
Active Mode[]
Active mode occurs anytime and stops when afk for 60 seconds (or 1 minute) and it's mostly used in the entire game.
Buying Heroes and Upgrades[]
Every hero has a certain starting cost and starting DPS, which can be increased by Upgrades. These upgrades can boost their own DPS, global DPS, gold gain, or unlock skills. Normal heroes(with the exception of the Ace Scouts) have a cost multiplier of [startingCost]x1.07^level. (The Ace Scouts have a cost multiplier of [startingCost]x1.22^level.
Past level 200, every hero has a self-DPS multiplier. For most heroes, this is a 4x multiplier ever 25 levels, with a 10x multiplier on levels 1000, 2000, 3000, 4000, 5000, 6000, 7000, and 8000. (For Ace Scouts the multiplier is 1000x.)
For people who have just Transcended, follow this table. For people who have not yet Transcended, follow the guide in Newbie Guide: Pre-Transcendence.
Hero | Is most efficient from level: | To level: | Notes |
---|---|---|---|
The Masked Samurai | 1 | 2425 | If your DPS is so high that leveling Masked Samurai doesn't roadblock you, feel free to use these skips at a certain level:
|
Atlas | 725 | 1475 | |
Terra | 1000 | 1475 | |
Phthalo | 1000 | 1475 | |
Orntchya Gladeye, Didensy Banana | 1000 | 1475 | |
Lilin | 1000 | 1475 | |
Cadmia | 1000 | 1475 | |
Alabaster | 1000 | 1475 | |
Astraea | 1000 | 1475 | |
Chiron | 1000 | 1475 | When Chiron is at level 1100, level Bomber Max to 100 and buy his last upgrade (+50% Gold) |
Moloch | 1000 | 1475 | When Moloch is at level 1100, level Gog to 100 and buy his last upgrade (+50% Damage) |
Bomber Max | 1000 | 1475 | |
Gog | 1000 | 1475 | |
Wepwawet | 1000 | 1500 | When Wepwawet is at level 1500, buy his third upgrade. |
Betty Clicker | 9350 | 9850 | When Betty is at level 9850, level Wepwawet to 2000 and buy his 4th upgrade. |
King Midas | 9575 | 12575 | |
Wepwawet | 5000 | 5475 | Wepwawet and Gog now alternately become more efficient when they get new 10x damage multipliers. |
Gog | 6000 | 6475 | |
Wepwawet | 6000 | 6475 | |
Gog | 7000 | 7475 | |
Wepwawet | 7000 | 7575 | |
Gog | 8000 | 8575 | |
Wepwawet | 8000 | 8975 | Since Gog has had all his 10x damage multipliers, you should just stay with Wepwawet now. |
Tsuchi | 1 | 16,975 | When Wepwawet is at 8975, hiring Tsuchi is now cheaper than 25 levels of Wepwawet. Tsuchi instantly becomes better now, even at level 1. |
Skogur | 1 | 33,975 | |
Moeru | 1 | 68,025 | |
Zilar | 1 | 136,075 | |
Madzi | 1 | 204,175 | |
Xavira | 1 | 391,375 | |
Cadu, Tomb Guardian | 1 | 58,000 | We will now alternate between Cadu and Ceus, switching when they get upgrades for each other. |
Ceus, Tomb Guardian | 58,000 | 116,000 | |
Cadu, Tomb Guardian | 116,000 | 180,000 | |
Ceus, Tomb Guardian | 180,000 | 250,000 | |
Cadu, Tomb Guardian | 250,000 | 326,000 | |
Ceus, Tomb Guardian | 326,000 | 407,500 | |
Cadu, Tomb Guardian | 407,500 | 495,000 | |
Ceus, Tomb Guardian | 495,000 | 588,000 | Ceus has now unlocked his last upgrade for Cadu, so we will now stay with Cadu. |
Cadu, Tomb Guardian | 588,000 | 680,625 | |
The Maw | 1 | 1,059,350 | |
Yachiyl | 157,500 | 1,253,675 | Why do you not get Yachiyl at Level 1? Because Yachiyl actually does less damage than The Maw until you get her first upgrade. |
Ace Scout Rose | 9700 | 75,250 | |
Ace Scout Sophia | 1 | 150,525 | |
Ace Scout Blanche | 1 | 170,200 | |
Ace Scout Dorothy | 1 | 205,975 | |
Ace Scout Rose | 602,000 | 752,500 | The Ace Scouts always become better when they get a new upgrade (with the exception of some of Dorothy's upgrades). |
Ace Scout Sophia | 677,250 | 903,025 | |
Ace Scout Blanche | 752,500 | 978,200 | |
Ace Scout Rose | 1,204,000 | 1,354,500 | Skip Dorothy's first upgrade, Rose's second upgrade is better. |
Ace Scout Sophia | 1,279,250 | 1,505,025 | |
Ace Scout Blanche | 1,354,500 | 1,580,200 | |
Ace Scout Rose | 1,806,000 | 1,956,500 | Skip Dorothy's second upgrade, Rose's third upgrade is better. |
Ace Scout Sophia | 1,881,250 | 2,107,025 | |
Ace Scout Blanche | 1,956,500 | 2,126,700 | |
Ace Scout Dorothy | 1,956,500 | 2,011,975 | |
Ace Scout Rose | 2,408,000 | 2,558,500 | |
Ace Scout Sophia | 2,483,250 | 2,709,025 | |
Ace Scout Blanche | 2,558,500 | 2,784,200 | |
Ace Scout Rose | 3,010,000 | 3,160,500 | Skip Dorothy's fourth upgrade, Rose's fourth upgrade is better. |
Ace Scout Sophia | 3,085,250 | 3,311,025 | |
Ace Scout Blanche | 3,160,500 | 3,405,950 | |
Ace Scout Dorothy | 3,235,750 | ∞ | Without new hero upgrades, progression will increasingly decline from here to the soft cap of the game at around zone 5,460,000. |
Relics[]
Relics are a mechanic unlocked after the first ascension. Each zone, there is a random chance that a Relic Ooze will spawn, granting 1 free relic. Relics give buffs to ancients adding a yet amount of "levels" to an ancient. Relics can buff any ancient, even ones you don't have.
Rarity of a Relic doesn't mean anything, you just get more forge cores when you destroy it.
Here is a table of which tiers are the best for Relic(these are the ancients they add levels to). This table applies to people have have not reached the respective "softcaps" of the listed ancients. ("Softcaps" are when leveling the ancient no longer gives a boost.)
High tier | Medium tier | Low tier |
---|---|---|
Atman | Sniperino | Everything else |
Kumawakamaru | Kleptos | |
Dora | ||
Dogcog | ||
Fortuna | ||
Revolc | ||
Bubos | ||
Chronos | ||
Vaagur | ||
Other skill durations |
The rows in each column shows the one that is the best, e.g., Vaagur is more important than Chawedo. The only exception is once your transcendent primal zone cap is beyond 5000, when Relic that help Kumawakamaru become more important than those that help Atman.
For players who have reached the respective "softcaps" of the listed Ancients, the only relics that will give a boost are ones giving skill duration bonuses.
Clans[]
Clans are a mechanic unlocked at level 50. When opening the clan tab, the game will prompt you to create a nickname, and will prompt you to pick a "class". (Pick any class, it doesn't significantly matter.)
After having joined a clan(use the Clicker Heroes Official Discord or the Clicker Heroes Official Clan Recruitment Subreddit to find a clan as the in game finder is not reliable) you will se a few different tabs.
The first is the clan chat room.
The second is the Immortal Fights. Immortals give Immortal Souls and Rubies upon death. Immortal souls can be used to level up your class and do more damage.
The third is the Legacy Raids. Your damage is equal to your Hero Souls, and upon defeating, you will be granted with:
- The amount of damage you did(in Hero Soul gain)(if you attacked it)
- 10% of your current Hero Soul amount(if you didn't attack it)
- 4 Hero Souls(If 4 is larger than 10% of your HS, and you didn't attack)
As A Clan Member[]
Most Clan leaders prefer their members to be active, so it's vital that you participate every day, regardless of your immortal damage.
You should participate as much as possible in your clan because immortal fights now give rubies.
As A Clan Leader[]
Be careful about accepting members with too high of an immortal damage, as they may regard your clan as weak, and are highly likely to leave to join a stronger clan, or making the immortal too hard to beat so you must disband and restart a new clan. With the new raid system, the amount of rubies yielded from a clan is very high given the right circumstances, so be sure to keep your clan active and monitor it.
Additionally, with the new 1.0e12 raid system, you should be active daily in order to help your clan harvest Immortal souls and Rubies. HZE matters less now, because Legacy Raids do not give very much HS and aren't a big boost. Nowadays, take note of who is participating and how much damage they do to the immortal. Rubies are a big boost.
Mercenaries[]
Mercenaries are a mechanic unlocked upon Ascension. Mercenaries have a certain variety of quests they can go on, and a certain lifetime after which you will have to bury it or revive it with Rubies.
Players should always go on quests for new mercenaries, until they have 5. Mercenaries with a bonus to recruitment quest speed should be the ones sent on quests for recruiting new mercenaries.
Efficient quests[]
- Quests for a new merc are your top priority. if you do not have 5 mercs, be sure to have at least 1 merc quests for another.
- Quests for Rubies are by far the most efficient. If possible, send all your mercenaries on quests for Rubies.
- Quests for Rubies between the 1 Hour and 4 Hours duration are the most efficient.
- Hero Soulsquests are the second most valuable quest, but they are far inferior to Ruby Quests and should never be chosen above a ruby quest.
- Skill quests are often considered the worst quests to go on.
- Similarily Relic quests and Gold quests are not very valuable compared to Ruby Quests.
- As a general rule, if you do not have a Ruby Quest that you can select, try to pick the shortest non-ruby quest.
- The rule of thumb for quests is this: 4h ruby > 2h ruby > 1h ruby > 30m ruby > 15m ruby > 8h ruby > 5m ruby > 5m-4h non-ruby > 24h ruby > 8h-24h non-ruby > 48h ruby > 48h non-ruby
- Alternatively, at Clickmas, mercenaries always have a fifth option to go on quests for presents. These quests are fairly valuable, but situationally ruby quests are more valuable.
Reviving Mercenaries[]
Most mercenaries are worth reviving at and before level 9, if sent on efficient quests. Mercenaries with extra lives should not have their extra lives spent if they die before level 9.
Rubies[]
Rubies are the premium currency of Clicker Heroes. They can be bought with money, but can also be collected from Clans, Mercenaries, or Clickables.
Early Game[]
The first investment any player should make with their Rubies are 2 autoclickers. Then, go for the x2 permanent damage in the Shop. After that, spend them on 3 more Auto Clickers and mercenary revives (for mercenaries that die before level 9). After this, save up enough rubies for 60 Quick Ascensions and timelapses. Be sure to have a few hundred of rubies at all times.
Mid-Late Game[]
Buy Timelapses and Quick Ascensions. As you progress further and further, it becomes more and more efficient to Quick Ascend, until you reach the Quick Ascension cap of zone 1 million, where you will want to spend almost all of your Rubies on Timelapses.
What not to buy[]
- Relics - Relics do not give a strong boost, and even if you happen to get a relic that boosts Kumawakamaru, Ancient of Shadows or Atman, Ancient of Souls, it will be lost upon transcendence.
- Gilded Heroes - You will get far more from zone progression than you can ever buy with Rubies. Despite the fact that gilds are restored over time, they are still ineffective compared to naturally-earned gilds.
- Mercenaries - It has never been worth hiring Mercenaries with Rubies since you can go on Quests for new Mercenaries. If you really wanted one, you could also use an 8 hour Timelapse, which costs 10 Rubies instead of the normal 40.
- Quick Ascensions on the FANT - Even with only 2 or 3 levels of Phandoryss, this is not necessary.
Using Skills Effectively[]
There is excellent synergy between most of your skills, so you should try to use them grouped together whenever possible.
In late game, you can easily activate all of your skills for a couple of hours. If you don't have infinite skills, follow the tips below.
Generally, with Pluto and Bhaal, Golden Clicks and Lucky Strikes are the most important. If you don't have infinite skills yet, use Lucky Strikes, Golden Clicks, then Energized Reload.
In normal game play:
- Always use Clickstorm, Powersurge, Lucky Strikes, Golden Clicks, and Super Clicks together. If possible, use Metal Detector as well.
- Metal Detector doubles Golden Clicks' effect.
- Try to use Clickstorm and Powersurge together, while waiting for the longer cooldowns of the above abilities. Powersurge does multiply the overall damage by 2, and therefore does increase the damage of each click. Meanwhile Clickstorm increases Dps by at least x1.5 because of the exponential AC scaling, and about 3.2 if Golden Clicks is activated(because of gold.)
- If you have unlocked all abilities and want a high DPS combo (excluding Dark Ritual) and you have gotten all non-hero specific upgrades (up through Frostleaf's Frigid Enchant), use your abilities in this order : Energize, Lucky Strikes, Super Clicks, Reload, Clickstorm, Powersurge, Metal Detector, Golden Clicks (8-3-7-9-1-2-4-5). Once Clickstorm and Powersurge are off cooldown, you can use them both with Super Clicks.
If maximizing DPS is your goal, then follow these rules:
- Use Clickstorm, Powersurge, Lucky Strikes, Metal Detector, and Super Clicks together (1-2-3-4-7). For maximum effect, use Energize, wait for it to cool down, use Super Clicks, use Energize again, use Lucky Strikes, and then use Clickstorm + Powersurge + Metal Detector (8-wait;7-8-3-1-2-4).
Keep in mind that an Energized Reload will reload the last two skills that were used (excluding Energize) instead of removing two hours of countdown on one skill. As such, the following combination is possible once you have 75% cooldown reduction.
In mid-late game, most skills will be "infinite", meaning that their duration will be longer than their cooldown. Once this point is reached, it is unnecessary to use skills in a specific order.
Achievements[]
Now that achievements no longer give bonuses, it is not suggested that the player attempt to earn some of these achievements while trying to play optimally. Also, note that these are the far end of similar-goal achievements, so getting all of these achievements below will get you all of the achievements. (For example, gaining the achievement Complicit to Ruin (below), will mean you have already gotten the similar-goal achievements Herald to the Void, Host of the Gate, Traitor Ancient Crusher, Drinking Deep, and A Glimpse Outside as getting these achievements require you to have 200, 100, and 50 Ancient Souls, respectively. Obviously, once you get Traitor, you will already have gotten the other 3 Ancient Souls related achievements.) Many of the achievements will simply require following the general tips, and will be gained with time.
Name | Icon | Description | Strategies |
---|---|---|---|
Complicit to Ruin | Acquire 100000 Ancient Souls. | Follow the general tips. | |
Greedy | Hoard 5.000e31 gold. | Follow the general tips. | |
The Big Cheese | Complete 2500 quests for gold. | Use your mercenaries to quest for Gold. Using the 5-minute Gold quests are preferable, as it will get you the achievement faster. | |
Disciple of Solomon | Complete 2500 quests for hero souls. | Do the same as above, except use your Mercenaries to quest for Hero Souls. | |
Exceptional Specimen | Get a mercenary to Level 25. | You might need a rare mercenary or higher to get this achievement, as your mercenary will most likely die at least once before getting to 25, and you will need to revive it for free. So just keep making your mercenaries go on long quests, as they are more likely to die, and when one does, make one of your mercenaries quests for another one. Keep repeating this process, until you get a rare or higher mercenary. | |
67.66 Repeating | Bury Leeroy Jenkins. | Keep making your mercenaries go on long quests, until one dies, then make one of your surviving mercenaries quest for another mercenary. Repeat this process until you get Leeroy Jenkins. You won't need to make him go on long quests, as he will eventually die as you make him go on more quests. Once he does die, bury him. | |
Worlds Strongest | Reach 1.000e55 DPS. | Follow the general tips. | |
Team Leader | Have 5 mercenaries. | You will start out with 1 mercenary. Make this mercenary go on a quest for another one. You will have 2, unless the mercenary fails the quest and dies. In this case, wait 8 real-time hours and you'll get another. Eventually, you will have 2. Make one of them go on another quest for a mercenary. Keep doing this until you get 5 of them. | |
Convulsions | Click 35 times in one second. | Buy at least 1 Auto Clicker, use Energized Clickstorm, and manually click 5 times yourself. If you have 2 or more Auto Clickers, you won't have to click manually. | |
Assassin | Get 10 Critical Clicks in one second. | Use an energized lucky strikes ability in conjunction with Clickstorm to obtain this achievement. | |
Transcendent | Transcend. | Once you defeat zone 300, click on the rightmost tab, and click Transcend. | |
Goodbye Cruel World | Ascend the world 250 times. | Follow the general tips. Upon gaining this achievement you will start out with over 40000 click damage. (This achievement, the other ascending-related achievements, Frantic, Frenetic, and Bounty: Omeet, are the only ones that give bonuses.) | |
Recruit an Epic Mercenary | Recruit an epic mercenary. | Keep making your mercenaries go on long quests, until one dies, then make one of your surviving mercenaries quest for another mercenary. Repeat this process until you get an epic mercenary. | |
Collector Collector | Complete 2500 quests for relics. | Use your mercenaries to quest for relics. Using the 5-minute relic quests are preferable, as it will get you the achievement faster. | |
Red Planet | Complete 2500 quests for rubies. | Do the same as above, except use your Mercenaries to quest for rubies. | |
Wow, really? | Complete 2500 quests for skills. | Do the same as above, except use your Mercenaries to quest for skills. | |
Micromanager | Complete 5000
5-minute quests. |
Make your mercenaries do 5-minute quests. | |
Boss Genocide | Kill 100,000 bosses. | Follow the general tips. | |
Finger Amputee | Click 250,000 times. | You will eventually get this achievement if you keep clicking, use Auto Clickers, or use Clickstorm often. | |
Filthy Rich | Receive (cumulative) 1.000e74 gold. | Follow the general tips. | |
Super Levelupper | Level up heroes 50000 times. | After making significant progress in the game, you can level up all/some of your heroes to high enough levels to reach the required total hero levels. If you can level Wepwawet to level 1250, you can do the same with the rest of the heroes, and you will gain this achievement. | |
Funeral Director | Bury 200 mercenaries. | As your mercenaries die, bury them, until 200 mercenaries have died and been buried. | |
Surgeon | Revive 500 mercenaries. | Keep making your low-level mercenaries and mercenaries with extra lives go on long quests, until one dies, then revive them. You only want to revive a mercenary with rubies if that mercenary is still in the low levels. | |
The Collector | Find 1000 relics. | Follow the general tips. | |
Magnanimous | Get 200 hero upgrades | Follow the general tips. | |
Point of No Return | Beat Zone 1000000 after transcending. | Follow the general tips. | |
Treasure Hunter | Open 10000 treasure chests. | Follow the general tips. |