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Relics are equippable items that provide various bonuses, similar to Ancients. The bonuses of the relic will be added whether or not the related Ancients have been summoned. Relics can be generated randomly from zone 99 and onward, but only as the first monster of the zone, will only appear once per Ascension, and then only after your first Ascension (your first time playing through zone 99, you will not find any relics until you have ascended at least once). The strength of a Relic's powers vary based on its level.
Relic Ooze[]
Relic Ooze have a chance to spawn starting from zone 99, up to 2/3rd of the Highest Zone Ever reached (a player's HZE can be found in the "Stats" tab).
Min Relic Zone: max(starting zone, 99)
Exception to the formula: if (ceiling(HZE*.66) - start_zone <= ceiling(HZE*.66*.3)
Then use the following formula:
Max Relic Zone: starting_zone + ceiling(HZE*.66*.3)
Min relic Zone: max(starting zone, 99)
Relics will never spawn on a primal level. For example, if HZE is 1000 and SZ(starting Zone) is 100, a Relic Ooze can spawn anywhere between zone 101 and 659.
Relic Information[]
You are allowed to keep up to four Relics with you through Ascension. Once you have four Relics, any new Relic obtained will end up in the Junk Pile. On the Relics tab, you may decide which Relics (if any) you wish to keep while salvaging all others in the Junk Pile. This isn't mandatory until once you ascend. Also, relics don't have any effect when in the Junk Pile. The act of salvaging a Relic earns you a certain amount of Forge Cores (10 per level of the Relic salvaged, modified by rarity: Common x0.5, Uncommon ×0.75, Rare ×1, Epic ×1.25, Fabled ×1.5, Mythical ×1.75, Legendary ×2.2 and Transcendent x2.6).
Each effect adds a level when upgrading a relic. So if the value of 5 × rarity modifer × number of effects is more than the upgrade cost, you will gain cores by upgrading before you salvage. To decide if an upgrade is worth it before salvaging, use the following table:
Rarity | 1 effect | 2 effects | 3 effects | 4 effects |
---|---|---|---|---|
Common | 5 | 10 | 15 | 20 |
Uncommon | 7.5 | 15 | 22.5 | 30 |
Rare | 10 | 20 | 30 | 40 |
Epic | 12.5 | 25 | 37.5 | 50 |
Fabled | 15 | 30 | 45 | 60 |
Mythical | 17.5 | 35 | 52.5 | 70 |
Legendary | 22 | 44 | 66 | 88 |
Transcendent | 26 | 52 | 78 | 104 |
Levels[]
Relic levels are calculated depending on the zone level in which the Relic Ooze spawns. The higher the zone level, the higher the Relic level will be. A Relic obtained at zone 1500 will always have a higher level than a Relic at zone 1400. The levels of the relics from a mercenary quest or shop purchase are determined randomly from anywhere between your Highest Zone that Transcension and 75% of your Highest Zone that Transcension. Relic Formula: Relic Level = Zone/25.
Relics have no maximum level.
Rarities[]
Currently, a Relic's rarity does not affect the kind of stats it provides, or the strength of its stats. The only notable difference is that rarer relics can be scrapped for far more Forge Cores than relics with lower rarity. A relic's rarity is indicated by the background color, and text above the relic's level indicating its rarity. Currently, there are 8 levels of relics, with Common being the most easily found, and Transcendent being the most rare.
Rarity | Weight | Odds | Forge Core Multiplier |
---|---|---|---|
Common | 5000 | 60.77% | 0.5 |
Uncommon | 2000 | 24.24% | 0.75 |
Rare | 800 | 10% | 1 |
Epic | 300 | 3.6% | 1.25 |
Fabled | 100 | 1.07% | 1.5 |
Mythical | 25 | 0.24% | 1.75 |
Legendary | 8 | 0.06% | 2.2 |
Transcendent | 1 | 0.02% | 2.6 |
Suffixes[]
Currently, the suffix of a Relic seems to be random. The stats scale with the zone level in which you receive your Relic. A level 50 Relic would have higher statistics on it as compared to a level 40 Relic. The first stat/suffix will always correspond to the Relic class from which it is based.
Suffixes | Weight | Odds |
---|---|---|
1 | 6 | 33.33% |
2 | 5 | 27.78% |
3 | 4 | 22.22% |
4 | 3 | 16.67% |
Classes[]
Every Relic has its own unique class (eg: Death, Freedom, Agitation, etc) and the first prefix will always correspond to the Ancient to which it refers.
As an example, a Death class Relic will always give the stat "+% to Hero Soul DPS(additive)" in the same way the Ancient Morgulis gives +11% Hero Souls DPS per HS(additive).
Note: After Patch 0.25b was released, Relic stats no longer show what they increase and by how much, but instead add on levels to the corresponding Ancient that matches the trait. For example, a Relic that previously added +4% chance of Primal Bosses will now add four levels to Atman instead. However, this will not affect the stats the relics provides, but merely make each relic an add-on to Ancients, giving them extra levels, instead of providing the same boosts themselves. Any relics acquired before the patch will remain the exact same, just provide levels to each ancient that match up with the stats that the relics provide. This can be passed off as simply a visual change; however, it may have some effects on leveling up the ancients.
Relics List[]
Relic class | ID | Suffixes |
---|---|---|
Abandonment | 1 | +% DPS when idle - no clicks for 60 seconds |
Accuracy | 10 | +secs to duration of Lucky Strikes |
Agitation | 4 | +secs to duration of Clickstorm |
Battery | 8 | +secs to duration of Metal Detector |
Chance | 18 | +% Chance of 10x Gold |
Death | 14 | +% to Hero Soul DPS - additive |
Discovery | 16 | +% more Treasure Chests |
Diseases | 13 | -% Boss Life |
Enhancement | 7 | +% to Gilded damage bonus - per gild |
Freedom | 24 | +% Gold gained from monsters when idle - no clicks for 60 seconds |
Greed | 22 | +% to Gold Dropped |
Impatience | 28 | -% to Skill Cooldowns |
Luck | 5 | +% Chance of double rubies from clickables |
Momentum | 26 | +0.01% DPS per click combo (active clicking) |
Murder | 15 | +% damage to Critical Clicks |
Rage | 11 | +secs to duration of Power Surge |
Riches | 21 | +% Gold from Treasure Chests |
Souls | 17 | +% Chance of Primal Bosses |
Thieves | 9 | +secs to duration of Golden Clicks |
Thrift | 19 | -% to Hero Hiring and Level-Up cost |
Time | 3 | +secs to Boss Fight timers |
Wallops | 12 | +secs to duration of Super Clicks |
Wealth | +% Gold from Golden Clicks | |
Wrath | 2 | +% Click Damage |
Shadows | 27 | -monsters required to go to the next zone |
Forge Cores[]
Currently, Forge Cores are used to upgrade your relics in the newest version (now works on Android by long pressing on a relic). You can get Forge Cores by salvaging Relics. The amount of Forge Cores you receive depends on the level and rarity of the Relic(s) salvaged.
Before salvaging, always check if the cost of upgrading junk relics is less than the amount their value increases when upgraded. Most relics can be upgraded at least once or twice before salvaging to produce a net gain of forge cores.
Stage | Best stats | |||
---|---|---|---|---|
Before zone 5000 | + Levels to Atman | + Levels to Kumawakamaru | ||
After zone 5000 | + Levels to Kumawakamaru | + Levels to Atman | + Levels to Sniperino | |
When Kumawakamaru maxes out | + Levels to Sniperino | + Levels to Kleptos | + Levels to Dora | |
When Lucky Strikes duration is longer than its cooldown | + Levels to Kleptos | + Levels to Dora | + Levels to Dogcog | |
When Golden Clicks is longer than its cooldown | + Levels to Dora | + Levels to Dogcog | + Levels to Fortuna | |
When Dora maxes out | + Levels to Dogcog | + Levels to Fortuna | + Levels to Revolc | |
When Dogcog maxes out | + Levels to Fortuna | + Levels to Revolc | + Levels to Bubos | |
When Fortuna maxes out | + Levels to Revolc | + Levels to Bubos | + Levels to Chronos | |
When Revolc maxes out | + Levels to Bubos | + Levels to Chronos | + Levels to Vaagur | |
When Bubos maxes out | + Levels to Chronos | + Levels to Vaagur | Skill durations that are longer than cooldown | |
When Chronos maxes out | + Levels to Vaagur | Skill durations that are not longer than cooldown | Juggernaut if active | |
When Vaagur maxes out | Skill durations that are not longer than cooldown | Juggernaut if active | Other ancients | |
When infinite skills are achived | Juggarnaut if active | Other ancients (go back to the "After zone 5000" row after transcending) |
Bugs[]
- Relics do not appear to save onto cloud saves. (Steam and web version)
- Relics do not transfer to the steam section.
- Having too many relics in your junk pile when scrapping may result in Relics being left over.
Gallery of relics[]
Swords
Helms
Gloves
Amulets
Rings
Achievements[]
Achievement Name | Icon | Description |
---|---|---|
Finders Keepers | Find 1 Relics. You found one! | |
Oooh Shiny! | Find 10 Relics. | |
Relic Hunter | Find 25 Relics. | |
Relic Hoarder | Find 50 Relics. | |
The Collector | Find 1000 Relics. How did you find so many? | |
Archaeology Student | Complete 5 quests for Relics. | |
Archaeologist | Complete 25 quests for Relics. | |
Museum Curator | Complete 100 quests for Relics. | |
Acquisitions Inc. | Complete 500 quests for Relics. | |
Collector Collector | Complete 2500 quests for Relics. |
Trivia[]
- Relics were introduced in patch 0.19.
- Patch 0.26 reworked Relics to add levels to their respective Ancient. Prior to this patch, they gave an individual bonus that didn't affect the Ancient bonus.
- There are currently no Relics that give Nogardnit a bonus. This is probably since Nogardnit was added after relics.
- Many of the relics are actually wielded or worn by the heroes
- The Red Keeper helmet is worn by the gilded Cadmia.
- The Royal Cover helmet is worn by King Midas .
- The Crimson Edge sword is wielded by Grant.
- The Onslaught sword is wielded by the gilded Grant.
- The Cloud Edge sword is wielded by Mercedes.
- The Beast Lid helmet is worn by Bobby.
- The Tundra Topper helmet is worn by the gilded Bobby.
- The Needler sword is wielded by Orntchya Gladeye, Didensy Banana.
- The Mantastyle sword is wielded by the gilded Sir George II.