## FANDOM

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Because the amount of progress that can be made in Clicker Heroes is infinite, numbers like your DPS, monster health and your Gold total keep getting longer and eventually won't fit onto your screen anymore. To prevent an unorganized screen full of numbers, the developers have implemented two different Big Number Notations.

## Notation using Symbols Edit

The first notation uses a set of symbols with the first symbol substituting for 3 digits and each symbol thereafter substituting for 3 more digits. For example, the game will substitute 156,368 for 156K (K being the first symbol) and 273,353,924 for 273M.

The developers have implemented a condition as to when the game switches to the next symbol. They had to make sure the game didn't omit too many digits, or it would become hard to compare things like hero prices to your current Gold amount. (If a specific hero costs 1900 to buy and you had 1100 Gold to buy it, it would be confusing to display both numbers as 1K). The condition is that there can only be 5 digits on the screen at one time. This means numbers like 25,458 (5 digits) will stay the same, but the number 125,458 (6 digits) will be replaced with 125K. When this notation is enabled, all numbers will between 3 and 5 digits. Also, if the number is less than 100, it would be multiplied by 1000 and have m(short for milli) added.

### List of symbols Edit

Symbol

Value

Used for... Digits omitted

Trivial name

1Y 0.001Z 1e-22 ~ 1e-19 -24 One Septillionth(Yocto)
1Z 0.001A 1e-19 ~ 1e-16 -21 One Sextillionth(Zepto)
1A 0.001F 1e-16 ~ 1e-13 -18 One Quintillionth(Atto)
1F 0.001P 1e-13 ~ 1e-10 -15 One Quadrillionth(Femto)
1P 0.001n 1e-10 ~ 1e-7 -12 One Trillionth(Pico)
1n 0.001u 1e-7 ~ 0.0001 -9 One Billionth(Nano)
1u 0.001m 0.0001 ~ 0.1 -6 One Millionth(Micro)
1m 0.001 0.1 ~ 100 -3 One Thousandth(Milli)
1 1 100 ~ 100,000 0 One
1K 1,000 100,000 ~ 1e8 3 One Thousand
1M 1,000K 1e8 ~ 1e11 6 One Million
1B 1,000M 1e11 ~ 1e14 9 One Billion
1T 1,000B 1e14 ~ 1e17 12 One Trillion
1q 1,000T 1e17 ~ 1e20 15 One Quadrillion
1Q 1,000q 18 One Quintillion
1s 1,000Q 21 One Sextillion
1S 1,000s 24 One Septillion
1O 1,000S 27 One Octillion
1N 1,000O 30 One Nonillion
1d 1,000N 33 One Decillion
1U 1,000d 36 One Undecillion
1D 1,000U 39 One Duodecillion
1! 1,000D 42 One Tredecillion
1@ 1,000! 45 One Quattuordecillion
1# 1,000@ 48 One Quindecillion
1$1,000# 51 One Sexdecillion 1% 1,000$ 54 One Septendecillion
1^ 1,000% 57 One Octodecillion
1& 1,000^ 60 One Novemdecillion
1* 1,000& 63 One Vigintillion

After the game reaches 100,000* or lower than 100Y, it will automatically switch to scientific notation. See Units.

## Scientific Notation Edit

The second notation will always show the 4 most important digits, instead of 3-5 digits, and will display the number in the following form:

$[highest digit].[2nd highest][3rd highest][4th highest]e[total number of digits - 1]$

This means for example that 236,947 will be displayed as 2.369e5 and 583,413,581,235,138 will be displayed as 5.834e14. If you wanted to switch the Symbol notation to Scientific notation, an example would be 600K = 6.000e5. In the later game, you will end up with numbers like 3.457e1347.

Scientific Notation automatically activates after the total number of digits reaches 69 or the number reaches 10^-22, but it can be manually activated by checking the 'always use scientific notation' button in the settings screen. Numbers between 10^-5 and 100,000 will never be scientifically abbreviated.

## Trivia Edit

The option to always use scientific notation was added in patch 0.13.

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