(Undo revision 42780 by ShinyAzumarill (talk)) Tag: rte-wysiwyg |
(We don't need bullshit already mentioned in the Ancients page.) Tags: Visual edit apiedit |
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− | The total cost in HS of current Argaiv LVL can be calculated with arithmetic progression: |
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− | <math>HS_{amount}=SummonCost-1+\frac{Level\times(1+Level)}{2}</math> |
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− | To compensate the fact that each HS gives +10% DPS bonus (or +11% when used on [[Morgulis, Ancient of Death|Morgulis]]) there is always an optimum level of Argaiv connected with given amount of Gilds and HS. If Argaiv level is not optimal, then the overall Damage modifier is reduced. |
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== Trivia == |
== Trivia == |
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* 'Argaiv' is 'Viagra' spelled backward. |
* 'Argaiv' is 'Viagra' spelled backward. |
Revision as of 00:55, 8 November 2016
- "You have heard much of this ancient from the tales of bards though you never believed them to be truth. Your doubts quickly fade as you feel a surge of immense power while you step closer to the pulsing crystal."
Effect
+2% Gild damage per level.
The damage added late game by this ancient is crucial to reaching the late game floors. As gilds increase from the mere 50% increase to upwards of 1000%+ per gild, the damage quickly piles on to help you forge onward.
With many gilds in one unit the damage one level in this ancient is roughly +4% per level for that unit (e.g. 100 gilds in unit is 5000% basic damage, then one level in Argaiv boosts 5000/5200 of the whole units' damage).
Leveling Argaiv, Ancient of Enhancement
The cost of leveling up Argaiv is your current ancient summoning cost at level 1, and then costs n souls to level up per level, with n being equal to the next level.
Lvl | Cost | Gild Damage |
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1 | Summon cost | +2% |
2 | 2 | +4% |
3 | 3 | +6% |
4 | 4 | +8% |
5 | 5 | +10% |
n | n | +(2n)% |
Trivia
- 'Argaiv' is 'Viagra' spelled backward.
Ancients |
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Active |
Removed |